As ESO continues to grow and more new features are introduced, it is becoming clear that the number of characters you have on your account has a significant impact. This article will explore how many characters should be in your roster based off various factors such as time commitment.

The “eso how many characters can you delete” is a question that has been asked in the past. The answer to this question is not simple, but it all depends on the player.

ESO: How Many Characters Should You Have?

Choosing your class and race when you first start off in ESO might be tough. As you progress in the game, you’ll see that other players have distinct builds based on different class/race combinations. Many players level and play through the game with just one character, while others try out many before reaching level 50. But, in ESO, how many characters should you have?

Both sorts of games have their benefits. While the first sort of player may get more depth out of the game in the same amount of time, the second will get more breadth out of it. After all, it’s possible that the class you first choose is your least favorite without your knowledge.

Are you looking for additional ESO hints & tips? All of our Elder Scrolls Online guides may be found here.

Is there a proper method to play Elder Scrolls Online?

Not at all!

Even at low levels, should you branch out and have many toons (characters)?

Probably!

This is why.

Do Altaholics Have It Right on How Many Characters in ESO?

Both yes and no. For those unfamiliar, self-described Altaholics are those who create new characters repeatedly, fast filling up their initial nine character slots. They go on to unlock 9 more using crowns, bringing their total to 18. They’ll even remove certain characters to start again with fresh ones.

This may seem intimidating to novice gamers, and it is! Even as a seasoned player, I would not recommend creating that many. After a while, after you’ve had a chance to play the game for a while, you may as well let free and try out new combinations and styles of play. In terms of practicality, though, it’s overkill. Don’t remove any characters until you’ve reached the 9-character limit, and before you do, consider acquiring an extra character slot. 

The Number That Is Magic Is…

Characters-1024x692 Character Slots Screen Shot Image: ZeniMax Online Studios & Bethesda Softworks via HGG / Angus Green

So, what is the optimal amount of character slots for most players? What’s more important, what’s the best option for you?

In my perspective, the magic amount of characters is six. This will enable you to participate in each lesson.

Testing out the various classes provides you a significant edge in both PVE and PVP, as you’ll have a thorough understanding of your friends’ and foes’ strengths and limitations. The new armory system lets you to switch between several sorts of builds (and CP allocations) at the touch of a button, so you only need 6!

The only thing you won’t be able to do is adjust your race to these adjustments. We’re on our way to the next magical number… 

10.

Although 10 characters may seem to be a huge number, it is a good choice for offering you the most personalization options. This amount will enable you to play all of the numerous races available in ESO. You won’t notice a significant change in terms of ease of use, damage, or survivability, but you will notice a difference in terms of ease of use, damage, and survivability. Depending on the meta, you’ll be able to more easily optimize your characters for tanking, healing, magicka DPS, and stamina DPS. 

When Should New Toons Be Created? Is it better to go before or after the main event?

Making-Alts-1024x576 Making Alts in ESO Image: ZeniMax Online Studios & Bethesda Softworks via HGG / Angus Green

It’s unquestionably advantageous to have tried out each of the game’s six sorts of classes, but when should you do so? Is it better to create these characters before or after you choose your primary character?

Let’s start by discussing our concept of a main.

Players’ main characters are the ones they use the most, and they’re usually the ones who receive the most accomplishments. Achievements on a single character have become less essential in recent updates, since they are now account-wide. You may even distribute those difficult-to-get titles among all of your current toons. There will be no more churning out the identical titles for every toon (Altaholics rejoice)! 

It’s better to branch out sooner rather than later.

A common qualm A common complaint I hear from senior gamers is that they did not spread out with the other classes sooner. Many people choose one class and stay with it, only to discover later that they like a different class and wish they had been playing that one all along.

As a result, the general agreement is to start branching out with the other characters sooner rather than later. But how early should you start?

On your first character, the sweet spot is typically around level 30 – CP 100. It’s not necessary to level each of your alts to level 50 right immediately, but dabbling in them until they’re about level 30 will give you a better sense of how they feel. If you test each class at around the same level, you’ll get the best impression of how they feel in contrast to each other.

Reaching level 50 on each toon, where CP is shared across your characters, is a smart method to achieve this. For those who don’t aware, once a character reaches level 50, the experience gained on that character is shared with all of your other characters. For example, if you have CP 100 on one character and level up to 101, your other characters with CP will also have grown to 101 when you join in. 

It’s natural to want to remain with the character who has the greatest level, the most skyshards, the most missions completed, and so on. However, before you become too attached in one toon, you should certainly try out some of the other classes.

Switching to a new primary isn’t impossible, but it’s lot simpler if you do it sooner rather than later. There’s a lot of stuff to clear in the game, and you won’t want to “lose” all of your work, but this is also why you should move over sooner rather than later! After all, it’s far simpler to make up for 10 or 20 skyshards than it is to make up for 100 or 200. 

The Value of Alternatives You Don’t Use (Mules)

Mule-1024x592 Mule Image: ZeniMax Online Studios & Bethesda Softworks via HGG / Angus Green

Making multiple toons has a lot of advantages, one of which is the increased inventory space. I have a toon that houses all of the sealed crafting writs that I don’t intend to use right away or that I’ll have to sell at some point.

I also have a third person who keeps all of the treasure maps that I don’t want to use up valuable bank space. Because your bank and home storage bins are shared by all of your characters, it’s incredibly simple to move stuff between them.

I like to use these characters to experiment with material in ways I wouldn’t otherwise, but they’re also handy when I’m not actively playing them. It’s also convenient to have them outfitted and “ready to go” in case I need to fulfil a certain position in a trial group.

Style, Sets, and Skills Customization

Customize-1024x576 Customize your ESO Characters Image: ZeniMax Online Studios & Bethesda Softworks via HGG / Angus Green

As you go through the game, you’ll accumulate themes that you’ll never be able to fit into just one character. The capacity to apply certain patterns in personalizing characters is a huge benefit of having more characters.

Naturally, each character has only one Outfit Slot, and you won’t be able to colour them without ESO+, but you will be able to do so whenever there is a free trial! Having those clothing ready for when the ESO+ free trial arrives, as well as the opportunity to color all those clashing motifs, will undoubtedly make your characters stand out in a positive manner. 

Armor Variations and Their Importance

You’ll also need to outfit your various classes with a variety of armor sets, allowing for more experimentation and variation. This naturally adds to the game’s appeal, since you’ll be able to engage with battle in new ways. This offers you an advantage in both PVE and PVP games since you’ll just have a better understanding of the game.

It’ll be easy to figure out which sets are the most powerful, which ones go well together, and which ones are ideal for teammates and enemies in PVP. You’ll need this deeper grasp of all class mechanics if you ever wish to lead parties in PvE dungeons, trials, or PvP battlegrounds in Cyrodiil.

You’ll be astonished at what you learn if you start dabbling in a lesson that appeared dull at first. They’ll still be uninteresting, but you’ll notice what buffs and debuffs they acquire and give others, as well as what debuffs they can apply to adversaries. Even if you don’t wish to lead groups, you’ll learn how to better fill your position and become a more successful participant.

Although not everything in ESO is about having the most effective or powerful character possible, knowing how each class works can help you do more damage and die less. 

Warden’s Frost Cloak, for example.

To properly illustrate this concept, I believe the Warden’s Frost Cloak is an excellent illustration. The warden and their friends get Major Resolve, which increases their physical and magic resistance by 5280 in an 8-meter radius around them.

If you know a warden with this talent is on your team, you may drop your personal skill that provides you Major Resolve in favor of additional damage or a different shield skill. Because Major and Minor benefits with the same name do not stack, performing a duplicate talent is pointless for both you and your Warden partner.

If you’ve never played a Warden before, you may not realize that this talent grants you Major Resolve, particularly if you’re currently performing a skill that grants that boost, since it won’t appear twice. It’s not the end of the world if you cast your own comparable skill over another person, but it will diminish your group’s efficiency and put a drain on your resources.

In certain circumstances, it may be the difference between barely clearing a tough battle and having to cope with member death and, in the worst-case scenario, wipes. 

Healers, Tanks, and DPS

DPS-Tanks-Healers-1024x576 DPS, Tanks, Healers Image: ZeniMax Online Studios & Bethesda Softworks via HGG / Angus Green

At the very least, ESO’s present condition with the armory system enables you to choose between two sorts of builds. This makes it simple to have one DPS build and another for tanking, healing, overland content, collecting crafting components quickly, and so on.

However, the two-build constraint makes it tough to cover all of the diverse playstyles. Even with the armory system, having particular toons designated as your “best tank” or “best healer” is still important. It’s much easier to team up with guild members when you can switch to these and have an efficient build ready to go. You can definitely get by with only three characters to cover all of the necessities, but having a character in each of the six classes will make things much simpler and streamlined. 

You can fit all of the various armor sets you’ll need on one toon to be a jack-of-all-trades in every position in the game, but it’ll take up a lot of room. Having a fully stocked inventory might detract from the fun of the game. After all, who wants to spend their whole day dismantling or selling items?

The game will be more pleasant if you have toons with particular “roles” and storage space in their inventory. This will enable you to spend your time playing the game the way it was intended. Of course, there isn’t a correct way to do things.

Example of a main character

My primary, for example, is a Stamblade. It has a lot of DPS, particularly for single targets. But not so much for tanking and healing. I can still tank and heal on it, but it’s not as enjoyable. It doesn’t feel as effective as tanking on my DK or Necro, and it doesn’t feel as effective as healing on my Warden or Templar. Not to argue that being effective is pleasant, but doing well in veteran content is more of a work. When I abuse my Meta builds, it’s certainly a breath of fresh air from basic tanking and healing, but it’s still difficult to play well on in contrast.

Be a part of the High Ground

I hope you discover the perfect character and class for you, and that this guide helps you make better character picks in the future. Overall, it’s great to try out each class to see which one is the most enjoyable for you, as well as the various advantages of having more toons.

Please feel free to ask any questions on the sort of character you should design next in the comments section below! Follow us on social media and sign up for our newsletter to stay up to date on all of your favorite games and everything ESO. 

The “eso classes” is a question that many players are asking. The answer to this question depends on the player’s class and level.

Frequently Asked Questions

How many characters should you have in eso?

A: There is no set number of characters. Some games such as Insurgency only have six, while other games like Battlefield 1 can go up to twenty-one.

Do you need multiple characters in eso?

A: The game is free to play, but in order for more than one character to be on the screen at a time, you will need to purchase an additional account.

How many characters can you have in eso?

A: You can have up to 40 characters in eso.

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