Tunic is a new cryptocurrency based on the Ethereum blockchain. Tunica’s token (TUNIC) was created as an investment vehicle for both companies and investors alike to make money from its success in gaming, marketing and software development.

Tunic is a game that has been made by the same developer as “Tetris” and “Puyo Puyo.” It’s a puzzle game where players match tiles to create lines. The goal of the game is to clear all of the tiles.

TUNIC Review: Feelin' Foxy | Tunic

Over the past decade, the world of independent games has risen by leaps and bounds, with creators from all over the globe creating some of the most innovative and exciting experiences to date. Bastion, Axiom Verge, Stardew Valley, and Hades are just a few examples of indie games that have pushed gaming in new directions to produce generation-defining experiences. TUNIC is set to join the ranks of the greats. 

TUNIC, which was created by a single developer, Andrew Shouldice, casts you in the position of a brave little fox who wakes up in a strange place and is instantly thrown into a new adventure. After only a few minutes, it’s evident that TUNIC is heavily influenced by classic games like The Legend of Zelda.


TUNIC, unlike many of today’s most popular games, does not include objective markers or task lists to help players navigate their way through the game. You begin with nothing until discovering tools such as a stick for fighting blob-like foes and healing pills for regaining life.

During gaming, there are no information popups. Instead, pages from an instruction handbook are strewn throughout the globe, sharing pieces of knowledge to assist you on your journey. The difficulty is that these pages are full with information in an unknown language, as well as basic information on weapons and stuff you’ll encounter on your adventure. You’ll also discover a stylised world map with essential sites to assist you navigate your way through your journey. 

It may take some time to adjust to the absence of conscious guidance, particularly if you’re accustomed to games that employ HUDs and markings to help you. This notebook method aids TUNIC in capturing that old-school attitude, with the first page kicking off your trip by revealing information about a closed golden door that hides a treasure that some believe contains the secret to everlasting life. Who wouldn’t want to go for something like that? 

Each new place offers you access to essential objects and talents that you’ll need to progress through subsequent regions, as well as circle back to older locations to discover secret sections you may have missed on your initial visit. The major game goals are outlined by a golden trail on the map, but TUNIC’s universe conceals a fresh discovery around every turn.

TUNIC not only brings back the original “check behind the waterfall” game idea, but it also conceals treasure boxes and secret shortcuts in every part of the area. Checking behind buildings and peering through holes in walls may at the very least add to your inventory of consumables or, at the very least, reduce the amount of time it takes you to go from one location to another.


TUNIC is packed with far more than meets the eye, much like its minimalist universe full of hidden mysteries. While you begin with little more than a stick, a sword, and a shield, you will be given a variety of unique gear and powers that will bring a decent amount of complexity to battle. Shrines are also strewn throughout, providing opportunities to rest and recoup your health, as well as the opportunity to conduct sacrifices that improve your health, stamina, and magic bars, as well as your attack and defensive skills.

Each adversary, ranging from simple blobs and spinning “slorms” to sword-wielding “rudelings,” has its own set of assaults that can be readily handled with the appropriate rhythm of blocking and hitting. It’s in the boss battles that things start to become interesting. The fighting is similar to that of Dark Souls or Death’s Door; you’ll study the enemy’s habits and timing assaults to gradually reduce their health bars.

Enemies are strategically placed around the game area, sometimes putting up such a hard battle that advancement is halted until you improve your character to have the strength you need to defeat them. 

TUNIC has excellent game design, but it would be a mistake to overlook how well it looks and performs. On a mid-range PC, the game takes up little over 1GB (yep, one gigabyte) and boasts a high degree of polish and optimization, allowing it to run at 144hz at 1440p. Fantastic water and lighting effects give beauty and elegance to every region of the planet, even with moderate spec needs. A wave crashing against a rock, a fish swimming past, or dust drifting in a shaft of light are just a few of the components that combine to make the environment seem colorful and alive. 

Review of TUNIC – The Bottom Line



  • Beautiful art style
  • There’s a lot of emphasis on old-school discovery.
  • Combat that is both satisfying and diverse.


  • At times, heavily depending on the map for directions might get boring.

In some aspects, TUNIC is similar to Elden Ring in that it deviates from the guided experiences popularized by games like as Far Cry and Assassin’s Creed. This kind of experience hasn’t been properly provided in a game in a long time. A feeling of success is cultivated by consulting a map, uncovering new foes, and unlocking new ways to proceed.

TUNIC brings together a Beautiful art style, phenomenal gameplay, and old-school game design baked directly into the way you discover the world, delivering one of the most enjoyable games I’ve played in years.

[Note: The copy of TUNIC used for this evaluation was given by Finji.]
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