WRC 10, the latest installment of the series, was conceived as the first in a trilogy of games from developer M2, with all three titles taking place in the same FIA World Rally Championship. At first glance, WRC 10 doesn’t look like very different game to last year’s entry, which is a good thing. While the game looks good in motion, it’s not so interesting when you take a look at the menus and options screens. I’m not sure why, but the title’s fast-paced racing action doesn’t translate to the menus, which feature a very slow pace in comparison. I also don’t like how the game makes me play through a tutorial mode before I can start a race.

Rally fans will be excited to hear that the much-anticipated WRC 10 is looking like a true contender – at least in terms of game performance. We’ve been playing the game for a while and can confirm that the game is as fast and as fluid as we expected. Even though there’s no official numbers yet, the game looks to be somewhere between WRC7 and WRC8. The handling models have been reworked and the various types of vehicles, including the pre-stage cars, are now clearly defined. Driving through the forest stages, the cars feel good and can turn on a hairpin without feeling too hard or unforgiving. On the other hand, the game is also very forgiving, which means it’s fairly easy to spin

I was skeptical when I first heard the news of Codemasters’ upcoming entry into the sim-racing arena, given that it’s a yearly release and we’re all quite familiar with the routine of a new game arriving every year. But the release of WRC 10 has me hooked. I’ve been playing with the beta version on and off since the February release, and I’ve become a firm believer in the series.

Nacon and KT Racing’s World Rally Championship (WRC) franchise may not get the same attention as other racing games like F1 and Forza Motorsport, but maybe it should. WRC 9 came out last year, and while the game had some flaws, it did a lot of good in terms of realism and spectacle. What does the WRC development team expect this year? I got the chance to play an early version of the next entry in the series, WRC 10, and if this demo is any indication of what’s to come, it looks like the future is looking very bright for FIA World Rally Championship fans.

During our test of WRC 9 last year, I noted that the physics engine in WRC 9 was pretty well designed. Of course, there were no races, as players spent most of their time on bumpy, gravel-filled tracks. But the cars behaved as you’d expect if you were really trying to recreate the World Rally Championship (which we don’t recommend, by the way) – fast, but not unrealistically fast.

This is still the case in WRC 10, as the physics engine and car behavior are very similar to WRC 9 and retain the realism of last year’s game. WRC players still need to show quick reflexes and be able to properly manage track conditions and vehicle weight to cross the finish line. So don’t expect to get through the tree and back on the road.

Don’t expect the corners to be easy either. I found the turning mechanics a bit bumpy in this version, but since I was using an Xbox controller for this demo, I expected some difficulties in that regard. Nevertheless, it’s something to keep an eye on in September. And that’s no surprise, especially since the WRC development team said at a press event in early June that they were very happy with the feedback on last year’s game.

Screenshot from Nacon

WRC 10 will also be the first time the franchise will release a next-gen version on launch day. WRC 10 will be available for the PlayStation 5 and Xbox Series X, and while we weren’t able to try the game out on either console, we’ve been generally impressed with the game’s graphics this year. The new game seems to have an updated rendition of the natural landscape. Nothing special here, but it looks like KT Racing is using the new generation of hardware.

So far, the development team and Nacon are doing well. Of course, we didn’t get to see the whole game during our short stay. We didn’t get to test most of the tracks in the game, as only three were available in the demo. We also didn’t get a chance to try out the career mode or the Daily Moments feature that the WRC development team told us about earlier this month.

Nevertheless, the demonstration configuration produced promising results. Aside from a few FPS issues and minor gameplay problems with corners, WRC 10 has left a lasting impression on me. Of course, time will tell if this year’s game will be a true next-gen update. But if it is successful, it will have a chance to compete with the big racing games, and in my opinion, the more competition, the better.When I first saw the announcement for this game, I thought it was going to be a disaster. I mean the game has been in a constant state of development and I thought it would just come out and be a mess. But it turned out to be amazing! I was able to play a few of the tracks and I was hooked from the beginning. I will be playing this game when it releases on May 7th.. Read more about wrc steam and let us know what you think.

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